-keepattributes Signature,*Annotation*
-keep class com.kemegames.pushhub.** { public *; }
# The Unreal plug-in calls the bridge over JNI and implements its native completion.
-keepclasseswithmembernames class com.kemegames.pushhub.unreal.PushHubUnrealBridge { native <methods>; }
# The Godot bridge compiles against the Godot engine, which only Godot exports contain.
-dontwarn org.godotengine.**
