Godot SDK
Preview · 0.1.0-beta.1 · Godot 4.2–4.5 · GDScript and C#
Download PushHub for Godot, copy addons/pushhub into the project, and enable the plug-in. Install the Android .gdap native AAR or the iOS .gdip framework for the export target.
PushHub.configure(APP_ID, "ph_pub_YOUR_KEY")
PushHub.start()
PushHub.identify("player-1842", {"tier": "gold"})
PushHub.track("level_completed", {"level": "20"})
The autoload exposes start, permission, identity, consent, events, open handling, reset, diagnostics, and deep-link signals. A C# facade is included. Native storage and retry behavior stays in the Android/iOS cores.
Android exports can consume the compiled AAR today. iOS stays Preview until the protected macOS pipeline produces the signed XCFramework and the Godot export matrix passes.